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Icebox

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Devlog

  • 1.1.2 General Fixes
    March 25, 2026 by Tomatofu
    I have done some general fixes: - Changed a level to have more consistent design - Changed texture for spike block to say -5 instead of -10, and changed the damage to -5 instead of -6... Continue reading
  • 1.1.1 Bugfix
    March 21, 2026 by Tomatofu
    You're supposed to be able to win while dead but that wasn't happening sometimes. I now made it so you can always win while dead. Sorry for only 10 minutes between updates... Continue reading
  • 1.1.0 Level 9 Change
    March 21, 2026 by Tomatofu
    It seems that level 9 was stumping a lot of people, so I changed it to make it more obvious on what the intended path is. This should make the game a more well-rounded experience... Continue reading
  • 1.0.1 Bugfix
    March 20, 2026 by Tomatofu
    I've fixed some bugs that people were pointing out: - Getting outside of the map is much less likely to happen - Getting stuck in the booster indefinitely will no longer happen - Colliding exactly on... Continue reading
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Updated 29 days ago